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This node is marked as deprecated (legacy) in the source; the display name is “Tripo: Texture model (Legacy)”. The existing documentation’s parameter tables remain accurate against the current source. I’ll keep them and note the legacy status in the overview. The Tripo: Texture model (Legacy) node adds textures to an existing Tripo 3D model through the Tripo API. It takes the task ID of a model created by another Tripo node and returns a textured GLB or FBX model once the texture job finishes. You can control the material maps, texture quality, alignment, and seed, and guide the textures with a text prompt, a style image, or reference images. This node is a legacy version of the texture tool.

Inputs

Common Inputs

image Reference Inputs

These inputs are available when reference is set to "image".

multiview Reference Inputs

These inputs are available when reference is set to "multiview". Note: The "image" and "multiview" reference modes cannot be combined with a non-empty texture_prompt or with style_image. The style_image input requires a non-empty texture_prompt. When texture_prompt is left empty, the source model must already have its own source image (for example, models produced by text-to-model, image-to-model, multiview-to-model, or an earlier texturing task). Models that carry no source image — such as imported, segmented, completed, or retopologized models — must be textured with a texture_prompt; reference images are accepted only for models the Tripo API generated itself. The part_names input can be left empty to texture every part.

Outputs

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