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This node renders a 3D mesh into a 2D image by ray-casting a single view. It can output the textured mesh, vertex colors, a solid shaded surface, surface normals, or depth. The camera and optional model transform can come from a Load3D / Preview3D viewer; if no camera is connected, a default front view is auto-framed.

Inputs

Note: Only the first item of a batched mesh is rendered — if the mesh batch contains more than one item, the node logs a warning and uses the first one. The texture mode requires the mesh to have both a texture and UVs, and the vertex colors mode requires vertex colors; if the data for the selected mode is not available, the node falls back to the solid shaded render. The normal mode uses the mesh’s smooth vertex normals when present, otherwise the per-face normal. In depth mode, closer surfaces appear brighter (near = white) and pixels not covered by the mesh stay black. The model_3d_info and camera_info are meant to be connected together from the same Load3D / Preview3D viewer so the render matches the viewer framing.

Outputs

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