Inputs
Note: When the voxel field coordinates include a batch index channel and the input mesh contains multiple mesh items, the node applies the colors separately to each mesh item in the batch. If a given mesh item has no matching voxels, it receives default zero (black) vertex colors. The sampled colors are converted from sRGB to linear RGB for the output mesh, since the voxel field may carry full PBR data but only the base color RGB is used for vertex colors.
Outputs
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