Skip to main content
The Meshy: Texture Model node applies AI-generated textures to an existing 3D model. It uses a task ID from a previous Meshy 3D generation or conversion task and guides the texturing process with either a text style prompt or a reference image. The node returns the textured model in GLB and FBX file formats.

Inputs

Parameter Constraints:
  • You must provide either a text_style_prompt or an image_style, but you cannot provide both at the same time.
  • The text_style_prompt is limited to a maximum of 600 characters.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

Source fingerprint (SHA-256): 30d51f6efe3602f27d99706840c974baf2c4397a4f9a191f3478e7eff372e319